Match the upgrade to the wait
Cash pays for the current run. Sell hay to the cow at the barn window, then use the upgrade book or the equipment shop. Gems are a separate balance for a Drone, class rolls and permanent lobby stats. Ordinary Cash tools and their levels reset between rounds unless a matching permanent pass preserves them; banked Gems remain.
Find Cash and Gem sources, claim free rewards and budget your next purchase.
| Your bottleneck | Your next action | What to check |
|---|---|---|
| Bag fills after a few actions | Sell first, then interact with the bag in the shed and buy capacity. Faster grabs alone add more selling pressure. | The displayed bag limit rises; collection resumes after selling. |
| Repeated hand clicks | Open the book and buy Hand Hold when affordable. Use held input to collect. | Collection continues while you hold the control. |
| Too little hay per hand action | Compare Hand Grasp with saving for the Pitchfork. At the reported $8 tool price, $8 covers a Pitchfork. | The next Grasp amount or the new tool's sweep improves collection while your bag has room. |
| Slow hand rhythm or fork pauses | Use Hand Speed for manual collection; use Pitchfork Cooldown for the wait between fork actions. | You selected the panel for the tool you actually use. |
| Vacuum overheats with room in the bag | Let it cool; sell carried hay or use another owned, ready tool. Compare Cooling and Runtime upgrades. | The heat drops and suction becomes available again. |
Example: if better Grasp fills your 50-hay bag in only a few actions, compare capacity next. If the same bag has room but your Vacuum is overheated, capacity will not solve that pause. This is a choice based on your bottleneck, not a guaranteed fastest build.
Reset rules and tool panels: AllThings.How, September 11, 2026. Hand and fork behavior: Bax gameplay, captions collected September 7.
Hand upgrades are in the book; capacity is in the shed
Press Tab on PC or use the visible book control. Select the hand panel, compare the next effect with the displayed Cash price, buy it, and check the new level before returning to the hay.
- Hold: collect with held input instead of repeated clicks. It addresses input effort; it does not empty your bag.
- Grasp / Grab Amount: take more hay per hand action. Bax's narration at 0:54–1:01 describes two upgrades changing 1 hay to 3. The September 11 illustrated guide shows a later 4 → 5 hay upgrade for $2.
- Speed: increase the rate of manual collection. This is hand speed, not walking speed. The September 2 opening example lists the first upgrade at about $0.23; Bax later encounters a $3 Speed price around 2:45. These are different levels/run observations.
A first-sale budget
The September 2 Normal example sells 25 ordinary hay × $0.01 = $0.25. Buying the approximately $0.23 Speed level leaves $0.02, assuming you started at $0. Class effects, hay types and later levels can change those numbers. The Farmhouse guide walks through this first purchase and its confirmation.
Bag capacity: fewer trips to sell
After selling, interact with the bag in the shed. Buy the capacity upgrade using run Cash, then check the new bag limit. A bigger bag helps once a better hand or tool fills it too quickly; it does not speed up a tool's cooldown.
In Bax's run, a $2 bag purchase is followed by 50-hay capacity around 1:30. Later upgrades reach 150 around 5:12 and 250 around 5:33. These are recorded progression examples, not a complete cost ladder or a universal maximum.
Sources: September 2 Farmhouse report · September 11 illustrated Grasp example · Bax's hand upgrades · Sportskeeda, September 3.
Pitchfork, Dynamite, Vacuum or Hay Drone?
The Pitchfork, Dynamite and Vacuum are sold in the barn shop; the Drone has a pedestal in the equipment area. Once you own a tool, open its panel in the upgrade book. The prices below are for acquiring the tool, separate from later stat upgrades.
Pitchfork — $8 Cash
The September 11 guide lists the Pitchfork at $8. It gathers hay in sweeps, making it a concrete next comparison when hands are the slow part.
- Sweep: collect more hay in each action.
- Cooldown: reduce the wait between fork actions.
- Hold: use held input, as shown in Bax's upgrade narration around 5:01.
The fork has its own cooldown even though it does not use the Vacuum's overheating gauge. In CoralBlox 2's upgraded run, it collects about 36 hay per action around 6:12. That is an upgraded example, not the starting amount for every fork.
Dynamite — $25 Cash
Buy it in the barn shop for the $25 reported by Bax and the September 11 guide. A throw removes a concentrated chunk of hay. It suits a dense, reachable part of the pile, particularly when you can use a ready second tool between throws.
- Power: improve the blast's clearing power.
- Speed: improve throw repetition/cooldown.
- Lucky Blast: a later upgrade option. The September 11 guide prioritizes Speed and Power before it; the source does not supply a Lucky Blast probability or complete numerical effect.
Compare Speed if waiting to throw is the problem, or Power if the blast is too small. Lucky Blast's name alone is not a reason to assume a particular Gem bonus or class-roll chance.
Vacuum — $69.99 Cash
Sportskeeda's September 3 guide lists $69.99 Cash; Bax rounds the amount to $70 in narration. This is the Vacuum, even though he initially calls it a leaf blower.
- Power: improve suction/clearing power.
- Cooling: improve heat recovery.
- Runtime: extend operating time before a heat pause.
Budget for the tool and the heat upgrades you need. If it overheats quickly, let it recover and switch to an owned ready tool or sell while waiting. Another bag or hand-Speed purchase will not cool the Vacuum. The September 11 guide's illustrated menu shows Runtime at level 6, an example of investment in operating time rather than a stated cap.
Hay Drone — 40 Gems
Buy the helper at its pedestal for the 40 Gems reported in CoralBlox 2's gameplay and the September 11 guide. It collects hay and delivers it to the cow automatically while you keep digging.
- Capacity: carry more on each delivery cycle.
- Speed: improve the helper's pace.
- Grasp: improve the amount it gathers.
CoralBlox 2 narrates 18-hay capacity around 4:51 and 90 after upgrades around 6:52. Those values describe his run, not universal initial or maximum capacities. After purchase, watch the helper gather and deliver rather than treating the Gem decrease alone as the whole result.
One 40-Gem decision
40 Gems buys either the reported Drone or one 40-Gem class roll, not both. The Drone gives a helper; the roll gives a random class and may return a common result. Before spending, compare the class you already own and the permanent stat price in the lobby. Read the class booth, switching and free-Gem budgets.
Tool prices/stat lists: AllThings.How, September 11 · Sportskeeda, September 3. Recorded examples: Bax, fork upgrades · CoralBlox 2, Drone capacity. Gameplay captions collected September 7.
Four permanent lobby stats
Visit the lobby stat panel and compare the next level's displayed improvement and Gem price. Unlike ordinary run-Cash upgrades, these stat upgrades carry into future runs.
- Bag Size: increases carrying capacity; compare it when frequent full-bag stops recur across runs.
- Hand Grab Amount: increases the hand's amount per action; compare it when the opening manual phase is slow.
- Hay Value: improves the value of sold hay; compare it when earning Cash for tools is your bottleneck.
- Gem Value: improves Gem value; compare it when building your longer-term Gem budget.
These four names are listed in the September 11 report; it supplies no per-level Gem prices or percentage ladder. Use the actual next improvement and cost shown in the panel when choosing a purchase. You are comparing a stated stat improvement with a random class roll, not comparing invented return rates.
Sources: AllThings.How, September 11 · Pocket Tactics, September 10 · Sportskeeda on permanent stat upgrades.
What the permanent Robux passes keep
You can reach the needle without premium purchases. These are Robux passes, separate from the Cash tool prices and Gem stat upgrades above. Their reported effects help explain what survives a reset; the dated figures below are not a current checkout quote.
- Permanent Infinite Bag — 99 Robux: removes the carry cap, so a full bag no longer forces a sale. You still sell hay to earn Cash.
- Permanent Drone — 129 Robux: supplies the helper at the start of each run. The guide's prose describes permanent tool levels carrying over too.
- Permanent Dynamite — 149 Robux: retains Dynamite and its upgrades between rounds.
- Permanent Vacuum — 249 Robux: retains the Vacuum and its upgrades between rounds.
- Permanent Pitchfork: retains the Pitchfork and its upgrade levels according to the guide's prose. Its table does not list a separate price.
- Fast Rolls — 179 Robux: speeds up the class-spin animation. It does not improve class probabilities.
- 2× Gems: doubles subsequent Gem earnings rather than granting an upfront bundle or retroactively doubling your saved balance. The source does not enumerate every eligible reward type.
Pass effects and 99/129/149/249/179 Robux listings: AllThings.How, September 11, 2026. 2× Gems explanation: September 2 Gem guide.
Why older videos show different Robux prices
FoltynPlays' older narration buys an 80-Robux Infinite Bag, while CoralBlox 2 narrates a 200-Robux permanent Vacuum. Those captions were collected September 7. They are historical observations alongside the September 11 99 and 249 listings, not two simultaneous current prices.
The September 2 Gem guide lists 2× Gems at 39 Robux. The September 9 Pro Game Guides walkthrough's picture reference, inspected September 13, instead shows 79 Robux for 2× Gems. Keep that screenshot price separate from the earlier article price. Check the current Roblox purchase prompt if you choose to buy.
No complete seven-pass total is given here: the September 11 table omits the Pitchfork's price. Adding incomplete rows would not produce a reliable full-bundle cost.
Historical gameplay: FoltynPlays · CoralBlox 2's paid Vacuum. View the credited PGG source screenshot; this is a publisher's gameplay image, not this guide's store test.
Return to the collection and selling loop, or compare your class and free-Gem budget before the next run.